Storyline Update!
Pale Night » Devlog
Very excited to share the first major update! Lots of new thing in there, including storyline elements: dialogues, cutscenes, character controller quality of life, French translation, MacOS support, and more!
What are you waiting for? Go play the demo and tell me what you think! I’d love to get your feedback.
Simon
Update Changelog
Improvements
- Add storyline cutscenes (wake up scene, Pook escape, forest cutscene, boss defeated cutscene)
- Add a flexible dialogue system with custom tags to pace the typewrite effect, special text effects, dialogue sounds
- Add localization system
- Add French language translation
- UI: Fit selection arrows to the text (helps with localization)
- Made the “elevator” level easier (more time to jump onboard)
Changes
- Improved character controller game feel
- coyote jump
- jump buffering
- walljump doable a few pixels from the wall
- analog movement with gamepad sticks
- halved gravity jump peak
- heavier fall
- fine-tuned wallstick frames
- Increase fall height necessary for screenshake
- Add more tree layers and parallax effect to forest scene
- Slight changes to boss fight to fit the new character controller game feel
- Improve indoor tree entrance and exit to blend better with the background
Bug fix
- Fix debug menu options
- Fix continue button when there is no save files
- Fix crystal hitbox bug on tree bossfight
- Fix visual bug with guard monkey duplicating
- Fix dashing while falling down a wall and getting stuck
- Fix elevators jitters
Files
Pale Night 0.1.8 (03 06 2021)-Windows.zip 69 MB
Jun 08, 2021
Pale Night 0.1.8 (03-06-2021)-MacOS.zip 78 MB
Jun 08, 2021
Get Pale Night
Pale Night
Help Pal overcome the curse forcing him to hide from light.
Status | In development |
Author | PrettyFrenchMan |
Genre | Platformer |
Tags | 2D, Colorful, Difficult, jumping, Music, Short, Singleplayer, Unity |
Languages | English |
Accessibility | Interactive tutorial, Textless |
More posts
- Feedback System Update!Sep 03, 2021
- Input System Update!May 10, 2021
- Launching the demo & Looking for feedback!Apr 19, 2021
Leave a comment
Log in with itch.io to leave a comment.